RageFist was a action platformer based game, with the idea of momentum being your key mobility option by punching your way through everything including digging your way through paths by punching through it to dig. In a Metoridvania style setting where you collected various Crystals that you combined in your flask with water to brew different ales that gave your character different abilities and powerups that you had to discover while crafting new recipies from enemies and boss fights.

I worked on this game with a small group of individuals including Kyle Schouviller who acted as the main programmer and co-Designer with me,Henry Yamada who helped create the Art Direction and Dustin Cantos who assisted with early prototype animations.

On this project I worked as a Gameplay Designer,Level Designer, Technical artist as well as a Director overseeing both the Art and Gameplay and tool development